Simple War Guide for Faction Newbies
Source: Fipsi [3963614], thread t=16572984. Karma 11. Thread upvotes: 3. Written Jun 2026.
Basic war participation guide. Simple and practical.
Before War Starts
- Check enemy roster on FFscouter (ffscouter.com) to identify beatable targets
- Stack energy to 1,000 (maximum)
- Turn off revive in Preferences > Reviving > "Allow others to revive me" = OFF
- Stock up on medical items from faction armoury (medical tab)
Turn Off Revive (Critical)
If revive is ON during war, enemy can pay to revive you out of hospital = you become a live target again = enemy scores points off you. Keep it OFF.
Self-Hospitalising
Being in hospital = enemy can't attack you = they can't score points off you.
Use Ipecac Syrup from faction armoury to put yourself in hospital for ~1 hour+. Do this when you're not actively hitting. Don't sit online as a free target.
Chaining
Chain = consecutive attacks within 5-minute windows between hits. Longer chain = more faction respect = wins wars.
Rules: - Attack within 5 minutes of previous chain hit or it breaks - Hit war targets only when possible - Move to next target if one is already hospitalised - Communicate in faction chat
CRITICAL: Milestone Hits
Milestones give a massive respect multiplier. NEVER waste a milestone on an outside target.
Chain milestones: 10, 25, 50, 100, 250, 500, 1000
When chain count is 1-2 hits below a milestone: STOP all outside hits. Let the next hit be on a war target. When in doubt, ask in faction chat.
Outside Hits (When All Enemies Are Hospitalised)
OK to hit outside targets to keep chain alive, BUT: - Only hit targets you can reliably beat (lost attacks don't count as chain hits) - Keep watching the chain count - Still counts toward chain counter, so can accidentally hit a milestone number on an outside target
Money
1 to 2M per successful hit on enemy faction. Energy is money in war.
Related
- Faction Guide (Accurate)
- Territorial Warfare (DoinYaMom)
- War Education Guide (Apo)
- Chain Targets List (Vinnie)