Which Company Should I Join?
Source: VYNICAL [2448434], thread t=16215307. Karma 1,416. Last active June 2026.
This guide covers player-owned companies only (not city careers). 99% of the time player companies give better perks than city jobs.
Tags Used in This Guide
- Training — good for gym stat gains
- Income — makes money directly or indirectly
- Energy — more energy = more training/attacking
- Premium — best for paying users / high spenders
- Crime — builds nerve / CE
- Warring & Attacking — useful for high-stat players in wars
- Education — speeds up college courses
- Niche — exceptional for one specific playstyle, useless for others
Early Game (each battlestat under 1M, workstat 0-10k)
Most early game companies will not pay wages. The perks ARE the payment. High star companies may even tax you. Directors run these at a loss to maintain stars.
Adult Novelty
Tags: Income (9 and below), Premium, Training (10)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Blackmail | 1 JP | Money |
| 3 | Voyeur | 20 JP | Erotic DVD |
| 5 | Party Supplies | 500 JP | Pack of Trojans |
| 7 | Bondage | Passive | 25% enemy speed reduction |
| 10 | Indecent | Passive | 100% bonus to Erotic DVDs |
Best company for happy jumps if you can afford to do them constantly. At 10 the EDVD bonus doubles gains. If you play casually and only jump occasionally, better options exist. Note: "Selling happy" is a side income in 10 AN. Another player doing a Poison Mistletoe happy jump pays you to absorb leftover happy after your jump.
Sweet Shop
Tags: Income (9 and below), Training (10)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Sweet Tooth | 1 JP | 50 happiness |
| 3 | Sugar Rush | 2 JP | Bag of candy |
| 5 | Gluttony | 10 JP | 1,000 happiness |
| 7 | Energy Rush | 15 JP | Can of energy drink |
| 10 | Voracious | 30 JP | 4,500 happiness |
More focused on money than training. Energy cans at 7* are the main draw. Selling cans = steady income. You have to choose between selling cans (income) vs using them for happy jumps (training). Best for infrequent jumpers or players who want visible cash income. Full notes: Sweet Shop Job
Candle Shop
Tags: Energy, Income (via city finds)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Warming Therapy | 1 JP | 50 happiness |
| 3 | Illumination | Passive | 50% awareness |
| 5 | Calming Therapy | 1 JP | 2 nerve |
| 7 | Reinvigorating Therapy | 1 JP | 5 energy |
| 10 | Meditation | 250 JP | View someone's true level |
Very popular across all player types. 1 JP for 5 energy at 7* (capped at 100 JP per day = 500 extra energy). Standard strat: stack 100 JP then time a happy jump for 500 bonus energy (nearly half a second jump). Also useful in combat events (Valentine, Eliminations, Dog Tag, Halloween). Awareness passive = chance to find stat enhancers in the city.
Hair Salon
Tags: Education, Warring & Attacking
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Debate | 1 JP | Experience |
| 3 | Gossip | 10 JP | View someone's money on hand |
| 5 | Rumors | Passive | Reduced enemy stealth |
| 7 | Cutting Corners | 1 JP | 30 min education time reduction |
| 10 | Sweeney's Revenge | Passive | 20% slashing weapon damage |
Best choice if you want to finish college fast. 1 JP = 30 minutes off education time at 7. The 5 perk makes you good bait in chaining/warring factions (reduced enemy stealth = more retaliations).
Toy Shop
Tags: Income, Niche (plushie runners)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Memory Lane | 1 JP | 50 happiness |
| 3 | Jumble Sale | 3 JP | Special plushie |
| 5 | Gamer | Passive | 100% console happiness |
| 7 | Over Capacity | Passive | +5 plushies from abroad |
| 10 | Toy Importer | 10 JP | View plushie stock in all countries |
For dedicated plushie runners. Preferred over Flower Shop due to faster plushie restocks. Key tactic: If there are 5 plushies and 28 flowers/other items available, buy the flowers FIRST to fill your base capacity, then buy the 5 plushies on top. This maximises total items carried. With the newer items available abroad (Meteorite, Fossil, Arrowhead), this tip is even more critical.
Flower Shop
Tags: Income, Niche (flower runners)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Rare Import | 3 JP | Special flower |
| 3 | Cultivation | Passive | 25% illegal production success (temporarily unavailable) |
| 5 | Herbal Cleansing | 1 JP | Drug addiction reduction |
| 7 | Over Capacity | Passive | +5 special flowers from abroad |
| 10 | Floral Contacts | 10 JP | View flower stock in all countries |
For dedicated flower runners. The drug addiction reduction perk is very powerful long term. Less rehab = less lost stats. The more rehab you do, the less effective it becomes, so preventing the need is a huge long-term gain. Best combined with 3 xanax + 1 refill daily routine. Downside: flowers go out of stock more than plushies.
Property Broker
Tags: Income, Niche (traders)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Commission | 1 JP | Money |
| 3 | Job Satisfaction | 1 JP | 50 happiness |
| 5 | Vendor | Passive | No fee for anonymous item market listing |
| 7 | Insider Trading | 150 JP | Random property |
| 10 | Interior Connections | Passive | 10% property upgrade cost reduction |
Trader-centric. 5 removes IM anonymous listing fee (useful for frequent item market sellers). 7 random property lottery averages ~$200k/day in a 10 company. 10 useful for directors upgrading properties.
Clothing Store
Tags: Warring & Attacking, Niche (7* mug protection)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Fashion Show | 1 JP | Experience |
| 3 | Nine to Five | 10 JP | 100 Endurance |
| 5 | Activewear | Passive | +25% passive Dexterity |
| 7 | Secret Pockets | Passive | +75% mug protection |
| 10 | Tailoring | Passive | +20% armor bonus |
7* mug protection perk is exceptional for high-value traders and high-stakes casino players. Makes def builds more tanklike, dex builds more slippery. Low stat requirement relative to the warring perk quality.
Mid Game (battlestat 1M-50M, workstat 10k-50k)
Grocery Store
Tags: Premium, Energy, Income (10*)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Bagged Down | 2 JP | Bag of candy |
| 3 | Fast Metabolism | Passive | 10% consumable cooldown reduction |
| 5 | Bottled Up | 5 JP | Bottle of alcohol |
| 7 | Absorption | Passive | 10% consumable boost |
| 10 | Canned In | 12 JP | Can of energy drink |
Direct upgrade of Sweet Shop, geared toward paying users. Cheaper energy can alternative to Restaurant. More efficiency on consumables.
Restaurant
Tags: Whale Premium (10*), Energy, Warring & Attacking
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Free Meals | 1 JP | 3 energy |
| 3 | Butcher | Passive | 10% melee weapon damage |
| 5 | Flambayed | 50 JP | Flame thrower |
| 7 | Healthy Diet | Passive | 2% life regen per tick |
| 10 | Professional Metabolism | Passive | 25% consumable cooldown reduction |
For whales who can afford 10-16 energy cans daily (~$50M-$80M/day in cans). 25% reduced cooldown at 10* = drink 16 cans/day instead of 12. Combined with faction energy drink perk: 750 extra energy per day vs standard routine. How some players reach 1B stats in under 400 days. Not for average players.
Music Store
Tags: Training, Warring & Attacking
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Ambience | 1 JP | 50 happiness |
| 3 | Well Tuned | Passive | 30% increased gym experience |
| 5 | High-fidelity | Passive | Reduced enemy stealth |
| 7 | Deafened | 10 JP | Maximum stealth |
| 10 | The Score | Passive | 15% passive all stats |
Two uses: (1) Free-to-play players want the 3* perk: 30% more gym XP = unlock better gyms 30% sooner. (2) Late-game chaining/warring at high stars. Good bait for retaliations at 5*.
Cruise Line Agency
Tags: Income, Niche
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Bursar | 1 JP | 25 casino tokens |
| 3 | Portage | Passive | +2 travel items |
| 5 | R&R | 1 JP | Drug addiction reduction |
| 7 | Destination Report | 10 JP | View stock at selected country |
| 10 | Freight | Passive | +3 travel items |
For xanax runners and general flyers. Total +5 travel items at 10 (direct upgrade over Toy/Flower Shop for item capacity). Drug addiction reduction at 5 is great value. At 10*, objectively better than Toy Shop for item running.
Pub
Tags: Crime, Energy
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Pub Lunch | 1 JP | 3 energy |
| 3 | Drunken Master | Passive | 10% melee weapon damage |
| 5 | Liquid Courage | 25 JP | Refill nerve bar |
| 7 | Lightweight | Passive | 50% alcohol boost |
| 10 | Buzzed | Passive | +15 maximum nerve |
Best company for building crime experience fast. Multiple synergistic crime perks. 10 very hard to get into even with 50k workstat due to competition. 7 is good enough as a stepping stone. Hard to find spots during alcohol events (St Patricks, International Beer Day). Recommended: nerve refill at 10* when NNB is around 90+ (with faction perk).
Meat Warehouse
Tags: Crime, Income (hacking)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Blood Thirst | 1 JP | +2 nerve |
| 3 | Blood Splatter | Passive | 50% reduction in crime experience penalties |
| 5 | Carnage | Passive | +10 maximum nerve |
| 7 | Huntsman | Passive | 25% hunting skill gain |
| 10 | Vampiric | Passive | 3% life regen per tick |
Easier to get into than Pub with lower workstat. 3* perk reduces CE loss on failed crimes, useful for high-risk profitable crimes like 18-nerve Hacking. The tradeoff: you get short-term money but may cap your NNB at 35-40 forever. For 60-NNB players: FBI Hack in a Meat Warehouse is decent income without needing faction PA OC.
Law Firm
Tags: Crime, Income
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Bail Bondsman | Passive | 50% decreased bail costs |
| 3 | Background Check | 10 JP | View someone's stats |
| 5 | Closing Argument | Passive | Bust more people at once |
| 7 | Loophole | Passive | 20% organised crime skill |
| 10 | Educated Decisions | Passive | View bust success chance |
Two main uses: (1) Fast-track busting merits or get the Busting book. (2) Get into high-level OCs faster. 5* is critical for busting (reduces time-gate: successful busts reduce success rate for 12-72 hours, this perk lets you bust more at once). Background Check stat spy service has some demand, though tools have reduced it.
Amusement Park
Tags: Crime, Income, Warring & Attacking
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Dauntless | 1 JP | +2 nerve |
| 3 | Free Ride | 10 JP | 250 happiness for target |
| 5 | Unflinching | Passive | +10 maximum nerve |
| 7 | Adrenaline Rush | Passive | 25% epinephrine effect & duration |
| 10 | Thrill Seeker | Passive | 10% crime skill and experience gain |
Weird mix of crime training, happiness selling, and warring perk. Free Ride buyers exist but are rare. 10* perk decent for crime-focused players.
Gun Shop
Tags: Warring & Attacking
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Sales Discount | Passive | 20% ammo cost discount |
| 3 | Surplus | 15 JP | Random special ammo |
| 5 | Skilled Analysis | Passive | Always see target's equipment and ammo |
| 7 | Bandoleer | Passive | +1 clip per gun in combat |
| 10 | Firearms Expert | Passive | 10% primary & secondary weapon damage |
5* perk is very powerful in wars: free loadout spy on everyone before attacking. Good for getting special ammo merits early.
Clothing Store, Cyber Cafe, Software Corp (brief)
Cyber Cafe: Mostly for bounty reveal income and coding merit. Demand for bounty reveals has dropped.
Software Corporation: Company vault hacking. High patience required. Most rich players have SYS block (firewall protection). Only worth it if you can identify unprotected targets. See Every Money Making Method (BattlebeeAlpha) for the full strategy.
Lingerie Store
Tags: Income, Warring & Attacking (niche dex)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Nine to Five | 10 JP | 100 Endurance |
| 3 | Concealment | Passive | +2 travel items |
| 5 | Born Free | Passive | +50% speed and dex when not wearing armor |
| 7 | Simp | Passive | Waive ALL property upkeep and staff costs |
| 10 | Sex Appeal | Passive | Free Business Class Travel |
Best company for very active flyers (8-10 flights per day). 10 free BCT = free travel every trip. Massive saving and faster trips. Simp perk at 7 saves $352k/day in PI upkeep and staff costs (fully staffed PI). Concealment + Sex Appeal beats Toy Shop/Flower Shop/Cruise Line combined for item capacity + speed, except those have drug addiction reduction.
Minimum workstat to even try: 50k+ single stat. Very competitive. Most have to tax employees just to keep stars.
If you only log in 2-3 times a day: Cruise Line or Flower Shop is better. Lingerie Store rewards high-frequency players only.
Late Game (battlestat 50M+, workstat 50k+ single stat)
Minimum 50k+ single workstat to get into a 7 late-game company. For 10: often double or quadruple that.
Farm
Tags: Energy (10* only)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Fulfilment | 1 JP | 50 happiness |
| 3 | Animal Instinct | Passive | 25% hunting reward |
| 5 | Special K | 5 JP | Ketamine drug |
| 7 | Fertilizer | 100 JP | Small explosive device |
| 10 | Early Riser | 1 JP | 7 energy |
7 energy per 1 JP at 10 = highest energy-per-JP in the game. Everything else is throwaway. Cap: 100 JP converted/day = 700 bonus energy. Downside: Farms are almost impossible to keep at 10 for more than 2 weeks (limited inventory, director must manually produce stocks).
Game Shop
Tags: Energy, Nerve, Training
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Ub3rg33k | Passive | 50% virus coding time reduction |
| 3 | Early Release | 100 JP | Money |
| 5 | Gamer | Passive | 100% console happiness |
| 7 | Power Levelling | 10 JP | View progress to next level |
| 10 | Overpowered | 1 JP | 1 nerve + 5 energy + 50 happiness |
Like Farm but slightly less energy and more variety. Lower workstat requirement than Farm. Less competitive but also less desirable. 100 JP daily cap applies.
Fitness Center
Tags: Training, Education
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Healthy Mind | 1 JP | 30 min education time reduction |
| 3 | Goal Oriented | Passive | 50% reduction of happiness loss in gym |
| 5 | Roid Rage | 1 JP | Strength (great gains at low stat) |
| 7 | Athlete | Passive | 3% life regen per tick |
| 10 | Training Regime | Passive | 3% gym gains |
Almost pure training company. 10* perk (+3% gym gains) is the main draw. Good low-star perks too. Strip clubs have reduced its appeal since their buff.
Gas Station
Tags: Warring & Attacking
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Molotov Cocktail | 3 JP | +1 Molotov temp weapon |
| 3 | Fueled | Passive | +25% Speed |
| 5 | Cauterize | Passive | Occasional 20% HP regen (10% chance per turn) |
| 7 | Fireproof | Passive | 50% reduction to Burning damage received |
| 10 | Blaze of Glory | Passive | +50% Burning damage dealt |
Cauterize at 5* is broken for def builds. Procs 10% chance per turn even on a miss or 0-damage hit. A tanky def build in Gas Station wastes the energy of 4-5 attackers in ranked war. Combined with full EOD armor, GAK, and a bloodlust melee weapon = final boss difficulty.
Mining Corporation
Tags: Warring & Attacking, Training, Crime, Income (director)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Salty | 5 JP | Salt Shaker |
| 3 | Thirsty Work | Passive | 30% alcohol cooldown reduction |
| 5 | Rock Salt | 1 JP | Defence (great gains at low stat) |
| 7 | Essential Salts | Passive | +10% maximum life |
| 10 | Preserved Meat | 25 JP | Boost current life to 150% of max |
Was top def-whore warring company before Gas Station rework. Still very strong for defense builds in war. 3* perk (alcohol cooldown reduction) is now the second most popular crime company after Pub thanks to Crime 2.0. Good daily wages.
Detective Agency
Tags: Income
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | References | 2 JP | View employment & faction history |
| 3 | Deputised | Passive | Arrest people after defeating them |
| 5 | Friend or Foe | 100 JP | See who friended or blacklisted you (or a target) |
| 7 | Watchlist | 50 JP | Anonymously extend a target's flight time by 1.5-2 hours |
| 10 | Most Wanted | 25 JP | View people with highest wanted rewards |
Sell stat spies, Friend/Foe reveals, and flight extensions to muggers. Arrest passive can generate income via bounty rewards. High battlestat requirement. Flight extension useful in ranked war to trap abroad hitters.
Private Security Firm
Tags: Niche, Warring & Attacking
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Off the Grid | 20 JP | 72-hour bounty protection |
| 3 | Tactical Breach | Passive | 50% flash grenade intensity |
| 5 | Open Arsenal | 75 JP | Random primary or secondary weapon |
| 7 | Regulation | Passive | 25% full set armor bonus |
| 10 | Mercenary | 1 JP | 3 mission credits |
Niche. 1 bounty protection useful for people who scammed someone and need to lay low. 10 for players who want mission shop mods without doing missions. 7* full armor set bonus is very strong end-game.
Night Club
Tags: Income (saves money)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Criminal Connections | 1 JP | Experience |
| 3 | Target Market | Passive | 15% illicit services crime exp |
| 5 | Suppression | 1 JP | Drug addiction reduction |
| 7 | Tolerance | Passive | 50% overdose chance reduction |
| 10 | Restraint | Passive | Education unaffected by drug addiction |
Makes money by saving it. Reduces rehab costs and OD risk. 50% OD reduction at 7 is significant for xanax users (normal OD chance ~2.5-4%). 10 director perk: education continues while addicted.
Oil Rig
Tags: Income (passive, end-game)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Danger Money | 1 JP | Money |
| 3 | Embargo | 50 JP | Halve a target's happiness |
| 5 | Oil Mogul | 3 JP | Reduce bank investment time by 1 hour |
| 7 | Tax Haven | Passive | 10% increase of Cayman interest rate |
| 10 | Fat Cat | Passive | 50% increased banking investment limit (to $3B) |
The ultimate passive income job. 10* perk raises bank investment cap from $2B to $3B. At max merits and $3B invested, earns significantly more than $2B. Other perks mostly throwaway after Stock 3.0 made Cayman irrelevant. VYNICAL's description: "Torn is your Facebook by this point." For very old, rich accounts who log in occasionally.
Logistics Management
Tags: Income
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Efficiency | 1 JP | Speed (great gains at low stat) |
| 3 | Organized | Passive | 5 open contracts instead of 3 |
| 5 | Repatriated | Passive | Travel back to Torn from hospital abroad |
| 7 | Contraband | 50 JP | Large quantity of a foreign item (usually junk) |
| 10 | Logistics Report | 250 JP | Company productivity boost (sellable service) |
High daily wages ($2M-$5M+ depending on workstat). Logistics Report service sells for ~$25M per 25 days ($1M/day). 5* perk is very useful in ranked war (fly back while hospitalised abroad). Contraband perk is useless (gives random junk items).
TV Network
Tags: Income, Energy (random)
| Stars | Special | Cost | Effect |
|---|---|---|---|
| 1 | Propaganda | 5 JP | 1 faction respect |
| 3 | Scoop | Passive | 50% newspaper ad cost reduction |
| 5 | Inside Story | 15 JP | View someone's stats & money |
| 7 | Bad Publicity | Passive | 25% extortion success (temporarily unavailable) |
| 10 | Press Pass | 25 JP | Special privileges |
Press Pass (10) is a lottery with these possible payouts: - 0.25% stat increase (~100M-115M value) at 1/14 chance - 300 energy* payout - 0.25 racing skill increase
The 0.25% stat perk is the reason high-stat end-game players join. Daily wages also very high ($3M-$5M+) from TV network revenue.
VYNICAL's Quick Build Recommendations
Best Company Path for Free-to-Play (Day 0)
- Join a 3* Music Store minimum at day 0, do 3 xanax training daily
- Whore dex until final gym unlocks (~1 year with consistent 3xan)
- Jump to 5* Mining Corp, use job points to quickly build Def
- Switch to whore Def while racking in good daily wages
The "Best Company" Answer
There is no universal best. Choose based on your goal:
| Goal | Best Company |
|---|---|
| Money ASAP (early) | Sweet Shop 7+ or Candle Shop 7 |
| Fast education | Hair Salon 7* |
| Happy jumps (frequent) | Adult Novelty 10* |
| Happy jumps (infrequent) | Sweet Shop or Candle Shop |
| Flower running | Flower Shop (addiction reduction) |
| Plushie running | Toy Shop or Cruise Line |
| Very active flying | Lingerie Store 10* |
| Crime training | Pub 7-10* |
| Passive end-game income | Oil Rig 10* |
| Energy maximisation (whale) | Farm 10 or Restaurant 10 |
| Warring (def build) | Gas Station 5*+ or Mining Corp |
| Stats / training | Music Store 3* (early), Fitness Center (late) |
Related
- Sweet Shop Job
- Every Money Making Method (BattlebeeAlpha)
- Flower and Plushie Running
- Travelling Guide (Pasta-Man)
- Forum Sources