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Battle Stats and Builds

Source: Vladar [1996140], thread t=16025224. Karma 15,082. Mathematical analysis using Chedburn's official stat data.


How the Combat Formula Works

Two separate ratios control every fight:

Your Stat vs Opponent's Stat Effect
Speed Dexterity Your chance to hit
Strength (base) Your damage output
Defense Strength Damage reduction you receive
Dexterity Speed Your dodge chance (opponent's hit rate)

So Speed beats Dex (you hit more), and Defense reduces Strength damage (you take less). Both pairs are direct matchups.

Theoretically Optimal Stat Ratio (Vladar's Maths)

Against a perfectly balanced opponent with equal total stats:

Stat Optimal %
Dexterity 32%
Speed 28%
Strength 22%
Defense 18%

Advantage over perfectly balanced opponent: only ~3.6%. The difference is small. Balance is far more important than exact ratios.

This is a theoretical exercise. Vladar's own disclaimer: "This probably is NOT the best real world stat build."

What Actually Matters More

  1. Total stat number beats perfect ratios. A player with 500M total balanced stats beats a player with 200M "optimally" allocated stats.
  2. Balance is king (Chedburn himself said this). Whoring any one stat past ~30-35% actually makes you weaker because your opponent hits you more or your damage drops.
  3. High accuracy weapons compensate for low Speed. If you use a rifle with 80+ accuracy, you can get away with less Speed.
  4. Dex whoring is specifically bad. Past 35% dex, your damage drops harder than the hit reduction helps.

The Two Practical Builds

Roughly equal investment across all four stats. Slight lean toward Dex > Speed > Str > Def. Easiest to sustain and hardest to counter.

Dex Whore

Dump almost everything into Dex (60-70%). Almost impossible to hit. BUT: when opponents DO hit you, they hit much harder (because your Def is garbage). Extremely vulnerable to any high-Str opponent. A counter-meta strategy that gets demolished by balanced high-stat players.

Def Whore

Heavy Defense investment. Reduces damage taken but you hit much less due to low Str/Spd. Leads to stalemates against average players, but loses badly to high-total-stat opponents. No longer viable at high levels.

Stat Enhancers (Late Game)

If you ever reach 1B+ in each stat and use Stat Enhancers: - Dumping all enhancers into ONE stat (e.g. Defense) creates wildly asymmetric totals (~155B total) - Spreading evenly gives only ~14B total from same number of enhancers - Late-game optimal is to pick ONE stat to enhance, not spread

This is end game content, irrelevant until you have $1B+ in each stat.

chuje's Specific Situation

From API data: Str 335k, Def 231k, Spd 118k, Dex 54k. Total ~738k. - Dex is only 7.3% of total (should be ~28-32%) - Speed is 16% (should be ~28%) - Str is 45% (way too high)

You are getting hit extremely easily right now. Everyone with even moderate Speed can land near-100% hit rate against your 54k Dex. Fix this by dumping ALL gym energy into Dex and then Speed until they reach at least 15-20% each of total. Stop training Str completely until balanced.

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