Skip to content

Crimes 2.0 Guide (Emforus)

Source: Emforus [2535044], thread t=16385729. Karma 25,097. Wiki Contributor. Updated January 2025.


Core Mechanics

Crime Experience (CE) and NNB

CE is a hidden counter that affects all crimes. NNB (Natural Nerve Bar) starts at 15 and grows with CE, no cap (highest known: 105). NNB is the visible indicator of CE level. CE increases from successes, decreases from crit fails.

More advanced crimes = more CE per nerve spent. Doing 100N in Search For Cash gives less CE than 100N in Disposal.

Crime Skill (CS)

Per-crime skill, 1 to 100. More CS = better success rates, unlocks new outcomes. Not linear: CS50 is 25% of the way to max, CS80 is 50%, CS91 is 75%.

Outcomes

  • Success (green): Gain CE and CS, +1 to crime chain
  • Failure / soft fail (yellow): No CE/CS loss, chain halved
  • Critical Failure (red): CE and CS drop by 10x expected gain, chain resets, may hospitalize/jail you, demoralization applied (reduces future gains until cleared by successful crimes)

Unique Outcomes

One-time rewards, bigger CS gain (5x normal), some unlock merits. Require specific CS thresholds or items. Average ~30 attempts to trigger. Look for the star under the crime button.

Crime Chain

Hidden stat. Builds on successes (+1), halves on fail, resets on crit. At high chain, bonus up to +20% CE and CS gain. Low nerve crimes (Graffiti, Hustling) are good for building chain before nerve-heavy crimes.

Progression Bonus

Stacks from multiple sources, caps around 40-55%. Increases CS and CE gain rate: - Merits: Crime Progression (up to +10%, 1% each) - Faction: Criminality branch up to +10% for 2.0 - Federal Judge city job: +5% permanent - Bachelor of Psychological Sciences education: +10% - Crime Enhancer (per crime): +5% - Company perk (see below): up to +15% per crime, or +10% all crimes (Amusement Park)


Profitability Ranking ($/N)

Crime $/N Notes
Disposal (dead bodies, abandon) ~18k/N Best raw cash, only appears every ~3 days
Disposal (dead bodies, burial) ~12.5k/N
Scamming (advanced) 8-12k/N Needs email addresses farmed first
Cracking (best jobs) 8-10k/N Depends heavily on BFS of rig
Pickpocketing (cyclist) ~10k/N Cyclist gives xanax ~1/15 attempts, 90% success, 3% crit
Cracking (average) 5k/N
Hustling (maxed) ~3k/N Good for CE building, not great income
Shoplifting variable Security down = much better, pharmacy + Cyber Force best for profit
Burglary (industrial) up to 30k/N Very volatile item drops
Card Skimming ~few k/day passive Set and forget, $/N scales with details collected
Forgery 3-5k/N (CS75+) Future crime speculation potential
SFC 300-700/N Starter crime only
Bootlegging ~250/N For medals, not income

Best Companies for Crime Progression

Company Why
Pub +50% alcohol effect, +15 max nerve at 10* = most nerve per day, best for heavy grinding
Meat Warehouse 50% reduction in CE/CS lost on crit fail (down to 5x not 10x), +10 max nerve. Great for dangerous crimes
Amusement Park +10% progression bonus ALL crimes, +10 max nerve. Best all-rounder for CS gains
Nightclub +15% Illicit Services progression (Disposal) at 3*
Software Corp +15% Cybercrime progression (Cracking) at 7*
Car Dealership +15% Fraud progression (Scamming, Card Skimming, Hustling) at 7*
Furniture Store +15% Theft progression (SFC, Shoplifting, Pickpocketing, Burglary) at 5*
Theater +15% Counterfeiting progression (Bootlegging, Forgery) at 7*
Candle Shop 2N per JP
Game Shop 1N + 5E + 50H per JP

  1. Start with Graffiti (safest, any NNB). Max it and grind to ~5,000 vandalism offenses
  2. Set up Card Skimming passively in bus station while doing other crimes
  3. Move to Hustling (best CE per nerve for this level, 35 NNB). Max it
  4. Do Disposal daily alongside Hustling once CE is comfortable
  5. Once both maxed, start Cracking (the 2.0 equivalent of 1.0 arsons)
  6. Backtrack remaining crimes for honor bars

Individual Crime Summaries

Search For Cash (SFC)

NNB: Any | CS100 nerve: 6,000 | Category: Theft Starter crime, $300-700/N. Best location: highest opportunity rate (usually subway weekdays, junkyard/trash weekends). Junkyard gives early crime components.

Bootlegging

NNB: Any | CS100 nerve: 7,000 | Category: Counterfeiting ~$250/N. Best for Counterfeiting medals via the online store trick (1 DVD sold = 1 offense). Requires Computer Science education courses to unlock online store.

Graffiti

NNB: Any | CS100 nerve: 8,000 | Category: Vandalism Up to ~1k/N at max with paint mask. Safest early CE builder. Best crime for chain building and demoralization removal.

Shoplifting

NNB: 20 | CS100 nerve: 10,000 | Category: Theft Profits vary. Keep notoriety under 60%. Best profit: pharmacy and Cyber Force. Security down = much better loot. Gun shop for special ammo.

Pickpocketing

NNB: 20-25 | CS100 nerve: 10,000 | Category: Theft Avoid cops until CS100 (high crit). Cyclists = xanax drops (~6-7% chance), very consistent income at max skill. JARVIS script recommended.

Card Skimming

NNB: 30 | CS100 nerve: 1,000-10,000 | Category: Fraud Passive crime. Install skimmers in bus station / post office, leave for weeks. Collect at 500-1,000 details minimum. Gas station = safest but slowest. Never leave active skimmers when going offline for extended periods. Merit: Zero Liability = collect 250+ details at once (trivial).

Burglary

NNB: 30-35 | CS100 nerve: 16,000-20,000 | Category: Theft Keep confidence 40-60% minimum for ~90% success. Industrial = best loot (crime components, premium consumables). Destroys crime chain, do NOT mix with other crimes you're grinding. Residential = best CS gain but terrible profit.

Hustling

NNB: 35 | CS100 nerve: 6,000 | Category: Fraud ~$3,000/N at max. Best Fraud medal grinder (2N/attempt). Hire pickpocket + shill for extra income. When a mark has a heart = their fave game, exploit them. Best crime chain builder after Graffiti.

Disposal

NNB: 35-40 | CS100 nerve: 5,000-6,000 | Category: Illicit Services Daily crime, time-gated. Dead body jobs (CS75+) = ~$18-20k/N but appear every ~3 days. Do every day alongside other crimes. Best method depends on job: follow common sense (abandon = cheapest, dissolve = unique merit).

Cracking

NNB: 40 | CS100 nerve: 20,000-25,000 | Category: Cybercrime Best consistent income at high level ($5-10k/N). Needs 4 CS education courses (Computer Science bachelor, ~5 weeks total). Higher BFS rig = more efficient. JARVIS script and Prompt Helper script recommended.

Forgery

NNB: 40 | CS100 nerve: 20,000 | Category: Counterfeiting $3-5k/N at CS75. Items may increase in value for future crimes (hoard Birth Certificates, License Plates, Prescriptions, Travel Visas, Bank Checks, Passports).

Scamming

NNB: 40 | CS100 nerve: 30,000-35,000 | Category: Fraud Most nerve-heavy crime. $8-12k/N at top level. Needs email addresses from Scraper/Phisher (months of passive farming). Do CS edu courses first. Good marks on advanced scams can net $1-2M per attempt.


1.0 vs 2.0 Summary

Aspect 1.0 2.0
Raw cash Better (hacking FBI ~7M/day) Worse overall
Merits Fewer, more nerve to get More merits, cheaper
OC access Disadvantaged under OCs 2.0 Better OC access
Progression Single meta crime (arsons) Broader, more even
New players Auto-placed on 2.0 Start here

Useful Tools

  • torn.report (Nerve page) = track crime success rates, chain bonus, money earned
  • YATA = general stats
  • Torn City Park Discord = Torn Watch bot, SFC opportunity rates and shoplifting security status pings
  • OutcomeDB userscript = contributes data to Emforus's guides
  • Display Crime Chain userscript = shows chain value on crime page
  • JARVIS (Pickpocketing) = mark safety info, target recommendations
  • JARVIS (Disposal) = best method recommendations per job
  • Shoplifting Watcher = pings when security is down
  • Cyclist Alert = pings when cyclist appears in pickpocketing
  • Cracking Prompt Helper = assists with character guessing
  • Burglary Sorter = recommended casing amounts per target

  • Money Making Overview
  • Director and Employee Handbook
  • Which Company to Join (VYNICAL)
  • My Stats and Analysis