Sweet Shop Job (Energy Cans)
Source: Baldr's Basic Advice (Baldr [1847600]), thread t=16034448.
Why Sweet Shop
Recommended first company job for new players: - Low working stat requirements to get hired - 7+ star shops unlock the key special: trade job points for energy cans - Energy cans are one of the highest-value items in the game per unit of effort
The Energy Can Special
At 7 stars or higher: spend job points to get energy cans.
Energy can sell prices: - Small: ~$1.5M $2M - Medium: ~$2M $3M - Large: ~$3M $3.5M
You accumulate job points just by having the job (one per star per day, so 10 point/day at a 10-star company).
This is essentially passive income. Show up, collect job points, convert to cans, sell cans.
Minimum Star Requirement
7 stars minimum. Below 7 stars, the energy can special is not available. Do not join a sweet shop with fewer than 7 stars.
10 stars is ideal: more job points/day, more director trains/week.
Director Trains
Companies give a limited number of "trains" per day based on star count: - 3 star = 3 trains/day - 10 star = 10 trains/day
Trains give bonus working stat boosts from the director. More stars = faster stat growth = faster progression to better jobs.
How to Get Hired
- Go to Newspaper > Job Listing > Sweet Shop
- 10-star companies list first
- Look for company names with "hiring" in them
- Do NOT just apply. Message the director first. Say your work stats (Manual, Intelligence, Endurance) and that you are active daily.
- Only send the application after they confirm they will hire you (you can only have one active application at a time)
Other Notes
- Jobs do not pay well in Torn (except Oil Rigs and TV companies which need extremely high stats)
- The value is always in the JOB SPECIALS, not the salary
- You never lose accumulated job points when changing jobs, they carry over
- Some company perks (like energy cans) are only available at specific star counts
Related
- Money Making Overview
- City Shop Flipping
- Tesla City Careers (different from company jobs)