Crimes 2.0 Arson Guide
Source: Emforus [2535044], thread t=16510947. Karma 25,100. Thread upvotes: 1,961. Last updated Nov 2025.
Part of Emforus's Crimes 2.0 series. See Crimes 2.0 Guide (Emforus).
Overview
Crime 13. Pick a job, breach the target (3 nerve), place accelerants, ignite (5 nerve), stoke/dampen, collect (2 nerve). Time-gated: jobs reset daily at 00:00 TCT, synchronized for all players. Do all jobs daily or you lose them.
Enhancer: Windproof Lighter (from burglary, Secluded Cabin unique). +5% CE/CS gains.
Preserving Jobs
Inquire about a job (0 nerve) to stop it despawning at midnight. Preserved jobs carry over but block duplicate jobs from spawning that day. Clear preserved jobs ASAP.
Fire Stats
| Stat | What it does |
|---|---|
| Intensity | How hot the fire burns. Limits max destruction. Decay at 0.2/s when momentum = 0. DO NOT stoke at red (max intensity). |
| Momentum | Unburned fuel. Consumed at rate based on flammability. Replenished by stoking. Wait for it to die down before stoking. |
| Suspicion | Relevance for insurance/accidental/suspicious jobs only. Methane removes suspicion. |
| Visibility | Affects emergency dispatch speed. Only relevant for "high visibility" jobs. |
Flammability (by location)
| Rating | Burndown time | Notes |
|---|---|---|
| 1 | 250 seconds | Concrete/metal buildings |
| 2 | 125 seconds | |
| 3 | 83 seconds | |
| 4 | 63 seconds | |
| 5 | 50 seconds | Old wooden buildings |
Rurality (response time before firefighters arrive)
1=30s, 2=60s, 3=120s, 4=240s, 5=480s. Rural = more time to work.
Accelerant Types
Liquid (Gasoline, Diesel): Best for most fires. High momentum across all areas. Stack up to areas+1 (max 5) before crit risk increases. Diesel lowers crit rate on ignition.
Solid: Good for small targets (3 areas or less). Pairs well with Diesel. Never use 2+ solids without Diesel. Bad for 1-area targets.
Gaseous (Oxygen, Methane, Hydrogen): High spread. Use 2 for mid intensity all areas, 3 for max. Save Methane for last (removes suspicion). Better for stoking than starting.
Thermite: Must use to increase destruction rate cap beyond base flammability limit.
Job Requirements
Insurance claim / Accidental cause: keep suspicion low. Use Oxygen, Saltpetre, Kerosene or Methane. Total destruction: reach 100%. Need right combo of flammability + response time. High visibility: use Diesel or Magnesium. Highly suspicious: use Gasoline, Magnesium. Specific accelerant: can only use that accelerant type (igniters/dampeners still allowed). Plant evidence: place a specific item before igniting (costs 5 nerve).
Suspicion cap: roughly 3x number of areas for insurance claim jobs.
Critical Failures
Causes: stoking at red intensity, stacking too many accelerants, bad timing with momentum. Standard penalties plus possible life loss or prison.
Related
- Crimes 2.0 Guide (Emforus)
- Forgery Guide (Emforus)
- Search For Cash Guide (Emforus)